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“Katamari Mindset” transformed my approach to software and life

Kaitlyn Hova
2 min readAug 26, 2024

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“The Prince” from Katamari Damacy video game

A few years back, I found myself unexpectedly captivated by a video game called Katamari Damacy. I’m not usually a big gamer, but this one was different. The premise is simple but addictive: you roll a ball around, collecting random items until your ball is big enough to become a star. Isn’t that beautiful?

Image of Katamari game play from VG247: 20 years on, Katamari Damacy is still the most “video game” video game there is

“is this video game changing my life right now?”

While playing one day, I had an epiphany: “Is this video game changing my life right now?” At that time, I was managing my first design system. I was processing big feelings about the constant feedback of the system, thinking my job was to be the all-knowing expert on everything design systems. However, watching the game’s adorable character, “the prince,” roll up item after item made me realize something profound. What if my role wasn’t about leading solo but rather about gathering and synthesizing the best ideas quickly to create something amazing? In the game, your ball can only pick up items of a certain size based on how big it already is. Similarly, in design systems (or any project), you need a solid foundation before tackling larger challenges.

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Kaitlyn Hova
Kaitlyn Hova

Written by Kaitlyn Hova

Executive Director of UI Experience at JP Morgan and co-founder of Hova Labs. Excited about AI + Software + Life. All thoughts are my own. kaitlynhova.com.

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